<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Chase Ace - Off-World Leagues &#187; News</title>
	<atom:link href="http://www.chaseace.com/tag/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chaseace.com</link>
	<description>An action-packed online multiplayer top-down space shooter, currently in production.</description>
	<lastBuildDate>Wed, 31 Aug 2011 11:10:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>Life as An Independent Game Developer on a Shoestring Budget</title>
		<link>http://www.chaseace.com/2010/06/10/how-to-indie/</link>
		<comments>http://www.chaseace.com/2010/06/10/how-to-indie/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 08:37:45 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[status update]]></category>

		<guid isPermaLink="false">http://www.chaseace.com/?p=430</guid>
		<description><![CDATA[We&#8217;re an independent game developer. We&#8217;re working on our first &#8220;real&#8221; title. We are Space Time Foam, and this is post offers some insights to our experiences with this&#8230; Making games is difficult and involves a lot of time consuming and complex tasks. Making money from these games is really hard too. You&#8217;ll have to [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re an independent game developer. We&#8217;re working on our first &#8220;real&#8221; title. We are Space Time Foam, and this is post offers some insights to our experiences with this&#8230;</p>
<p><img src="http://www.chaseace.com/wordpress/wp-content/uploads/2010/06/Morse-test-2-515x384.jpg" alt="tatatata" title="tatatata" width="515" height="384" class="aligncenter size-medium wp-image-447" /><br />
Making games is difficult and involves a lot of time consuming and complex tasks. Making money from these games is really hard too. You&#8217;ll have to have a really good product, really good distribution and marketing partners, get good reviews, get your timing right and get lucky&#8230; Then you MIGHT make money on your game.</p>
<p>So, in other words; we&#8217;ve chosen a pretty silly direction for our business, provided we would want to get really rich, really fast and real easy. </p>
<p>The reason for doing this anyway, is that we love making games, we love being our own bosses and we love to make our own decisions. Even if this means that we from time to time will have to live on a dime. </p>
<p>They way we do it we have to juggle ourselves and our efforts between paid consultancy work and work on our own stuff. The paid consultancy stuff pays the bills so we can work on our game, until we&#8217;ve almost spent all we&#8217;ve earned, and have to repeat the cycle.</p>
<p>In the good times, when we have a well-paid consultancy gig, we can have one of us working on paid stuff while the other guys work on the game. Other times we all have to run around like crazies to find paid work and get it done.</p>
<p>In May 2009 we received a support grant from the Danish Film Institute (New Danish Screen, NDS). This grant kept us going for quite some time last year. The grant involves that we complete development of a publisher demo. This is the project that we&#8217;re working on now, and have been for almost three years (on and off). </p>
<p>Work on the demo is going really well, we&#8217;re really happy with what we got, and we&#8217;re looking forward to be able to show it to publishers. First however, we have to meet our obligations with NDS.</p>
<p>During the time we&#8217;ve been working on our demo, we have built our own technology, we have learned a lot about the business and we&#8217;ve had a lot of detours doing paid work. This also means, that the game we set out to do, has evolved, and our ideas have changed along the way. </p>
<p>Now our strategy involves a lot of years, a lot of steps and a lot of releases. All very exciting.</p>
<p>But first thing&#8217;s first: </p>
<ol>
<li>Complete the NDS demo</li>
<li>Pitch demo to publishers</li>
<li>Secure funding to complete game</li>
</ol>
<p>Before we have completed step 1 and 2 we cannot say anything about when to expect the Alpha release. Sorry! </p>
<p><img src="http://www.chaseace.com/wordpress/wp-content/uploads/2010/06/v-v-vrowl-515x408.jpg" alt="v-v-vrowl" title="v-v-vrowl" width="515" height="408" class="aligncenter size-medium wp-image-448" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.chaseace.com/2010/06/10/how-to-indie/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>New Offices</title>
		<link>http://www.chaseace.com/2010/05/04/new-offices/</link>
		<comments>http://www.chaseace.com/2010/05/04/new-offices/#comments</comments>
		<pubDate>Tue, 04 May 2010 12:23:49 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[office]]></category>

		<guid isPermaLink="false">http://www.chaseace.com/?p=433</guid>
		<description><![CDATA[Yesterday we moved up a floor in the building so now we have an office about twice the size of the one we used to have. Nice! In the back of the room you can see Julian on the left and Joen, who sits in the office next to us. Carsten&#8217;s desk, complete with styrofoam [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday we moved up a floor in the building so now we have an office about twice the size of the one we used to have. Nice! In the back of the room you can see Julian on the left and <a href="http://www.noscope.com">Joen</a>, who sits in the office next to us.</p>
<p><img src="http://www.chaseace.com/wordpress/wp-content/uploads/2010/05/photo-2-515x386.jpg" alt="Office" title="Office" width="515" height="386" class="aligncenter size-medium wp-image-434" /></p>
<p>Carsten&#8217;s desk, complete with styrofoam art, Akira comic books, Wacom digitizer and cool biker sunglasses&#8230;</p>
<p><img src="http://www.chaseace.com/wordpress/wp-content/uploads/2010/05/photo-3-515x386.jpg" alt="Office" title="Office" width="515" height="386" class="aligncenter size-medium wp-image-435" /></p>
<p>LEGO cars and our good old Independent Games Festival award from 2001&#8230; Tobias with his back turned, working on the game.</p>
<p><img src="http://www.chaseace.com/wordpress/wp-content/uploads/2010/05/photo-515x386.jpg" alt="Office" title="Office" width="515" height="386" class="aligncenter size-medium wp-image-436" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.chaseace.com/2010/05/04/new-offices/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New Web Site</title>
		<link>http://www.chaseace.com/2009/11/10/new-web-site/</link>
		<comments>http://www.chaseace.com/2009/11/10/new-web-site/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 19:47:40 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[site]]></category>

		<guid isPermaLink="false">http://www.chaseace.com/?p=201</guid>
		<description><![CDATA[Yay! We have a new web site! Bits and pieces here and there may still be borked on mediocre browsers &#8211; I&#8217;m looking at you Internet Explorer &#8211; so please bear with us for a bit. - Oh, and news on the game will follow eventually&#8230;]]></description>
			<content:encoded><![CDATA[<p>Yay! We have a new web site! Bits and pieces here and there may still be borked on mediocre browsers &#8211; I&#8217;m looking at you Internet Explorer &#8211; so please bear with us for a bit.</p>
<p>- Oh, and news on the game will follow eventually&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chaseace.com/2009/11/10/new-web-site/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Bug Fixes &#8211; Run Your Updaters</title>
		<link>http://www.chaseace.com/2008/05/08/bug-fixes-run-your-updaters/</link>
		<comments>http://www.chaseace.com/2008/05/08/bug-fixes-run-your-updaters/#comments</comments>
		<pubDate>Thu, 08 May 2008 16:43:56 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chase-ace-deluxe]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://www.chaseace.com/?p=39</guid>
		<description><![CDATA[So Toby was crunching on a few of the bugs and blunders that you guys reported in the forums. Please start Chase Ace and run the update&#8230; The update includes: AI enemy crash bugs fixed Timing issues on AMD systems: new timing setting added &#8211; flick it and see if it works for you Full [...]]]></description>
			<content:encoded><![CDATA[<p>So Toby was crunching on a few of the bugs and blunders that you guys reported in the forums. Please start Chase Ace and run the update&#8230;</p>
<p>The update includes:</p>
<ul>
<li>AI enemy crash bugs fixed</li>
<li>Timing issues on AMD systems: new timing setting added &#8211; flick it and see if it works for you</li>
<li>Full screen switch fixed</li>
<li>Courses updated &#8211; no more run-time errors</li>
<li>File size ballooned with course completion animations</li>
</ul>
<p>We&#8217;ll make an update that will include the level editor at some later point. And yes, we&#8217;re sorry that we forgot about it in the first place&#8230;</p>
<p>Enjoy! &#8211; And keep those reports flowing&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chaseace.com/2008/05/08/bug-fixes-run-your-updaters/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Forum Facelift</title>
		<link>http://www.chaseace.com/2008/04/20/forum-facelift/</link>
		<comments>http://www.chaseace.com/2008/04/20/forum-facelift/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 06:41:51 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[site]]></category>

		<guid isPermaLink="false">http://www.chaseace.com/?p=36</guid>
		<description><![CDATA[The Forums have received a facelift and Gravatars have been added too so now you can show your mugshot in the comments&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.chaseace.com/forums">The Forums</a> have received a facelift and <a href="http://en.gravatar.com/">Gravatars</a> have been added too so now you can show your mugshot in the comments&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.chaseace.com/2008/04/20/forum-facelift/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Little Update for the World&#8217;s Most Patient Fans</title>
		<link>http://www.chaseace.com/2008/04/10/a-little-update-for-the-worlds-most-patient-fans/</link>
		<comments>http://www.chaseace.com/2008/04/10/a-little-update-for-the-worlds-most-patient-fans/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 19:24:01 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chase-ace-deluxe]]></category>
		<category><![CDATA[features]]></category>

		<guid isPermaLink="false">http://www.chaseace.com/2008/04/10/a-little-update-for-the-worlds-most-patient-fans/</guid>
		<description><![CDATA[Thanks for all your comments and emails &#8211; They really keep us going! The good news: Space Time Foam is now officially a company again! Yeah! We&#8217;ve added a very rudimentary forum. Enjoy. The not-quite-satisfying news: The game is 99.1% ready for release, and has been for quite some time We had a week slated [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks for all your comments and emails &#8211; They really keep us going!</p>
<p><strong>The good news:</strong>
<ul>
<li>Space Time Foam is now officially a company again! Yeah!</li>
<li>We&#8217;ve added <a href="http://www.chaseace.com/forums">a very rudimentary forum</a>. Enjoy.</li>
</ul>
<p><strong>The not-quite-satisfying news:</strong>
<ul>
<li>The game is 99.1% ready for release, and has been for quite some time</li>
<li>We had a week slated to get it out, but stuff came up, sorry</li>
</ul>
<p><strong>Release Overview</strong><br />To answer a lot of questions here is an overview of what we will fix, include, exclude and do with Chase Ace Deluxe:</p>
<ul>
<li>Bug fixes &#8211; Now with less crash and Runtime Overflow errors</li>
<li>Compatibility &#8211; Now runs on XP and Vista</li>
<li>Four new power-ups</li>
<li>Corny sci-fi storyline for your reading pleasure</li>
<li>Buggy IPX multiplayer mode removed entirely</li>
<li>The level editor will be included of course</li>
<li>Like totally cheap to buy!</li>
<li>New auto-update thingy that checks if your game is as good as it gets</li>
<li>We&#8217;ll re-create the online level exchange at some point</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.chaseace.com/2008/04/10/a-little-update-for-the-worlds-most-patient-fans/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

