Jun
10th
2010
Life as An Independent Game Developer on a Shoestring Budget
We’re an independent game developer. We’re working on our first “real” title. We are Space Time Foam, and this is post offers some insights to our experiences with this…
Making games is difficult and involves a lot of time consuming and complex tasks. Making money from these games is really hard too. You’ll have to have [...]
May
4th
2010
New Offices
Yesterday we moved up a floor in the building so now we have an office about twice the size of the one we used to have. Nice! In the back of the room you can see Julian on the left and Joen, who sits in the office next to us.
Carsten’s desk, complete with styrofoam art, [...]
Nov
10th
2009
New Web Site
Yay! We have a new web site! Bits and pieces here and there may still be borked on mediocre browsers – I’m looking at you Internet Explorer – so please bear with us for a bit.
- Oh, and news on the game will follow eventually…
May
8th
2008
Bug Fixes – Run Your Updaters
So Toby was crunching on a few of the bugs and blunders that you guys reported in the forums. Please start Chase Ace and run the update…
The update includes:
AI enemy crash bugs fixed
Timing issues on AMD systems: new timing setting added – flick it and see if it works for you
Full screen switch fixed
Courses updated [...]
Apr
20th
2008
Forum Facelift
The Forums have received a facelift and Gravatars have been added too so now you can show your mugshot in the comments…
Apr
10th
2008
A Little Update for the World’s Most Patient Fans
Thanks for all your comments and emails – They really keep us going!
The good news:
Space Time Foam is now officially a company again! Yeah!
We’ve added a very rudimentary forum. Enjoy.
The not-quite-satisfying news:
The game is 99.1% ready for release, and has been for quite some time
We had a week slated to get it out, but stuff [...]