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	<title>Chase Ace - Off-World Leagues &#187; interview</title>
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	<link>http://www.chaseace.com</link>
	<description>An action-packed online multiplayer top-down space shooter, currently in production.</description>
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		<title>Interview from Way Back</title>
		<link>http://www.chaseace.com/2007/11/19/interview-from-way-back/</link>
		<comments>http://www.chaseace.com/2007/11/19/interview-from-way-back/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 23:00:57 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chase-ace-2]]></category>
		<category><![CDATA[interview]]></category>

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		<description><![CDATA[We just stumbled upon an old interview with Tobias on GameSpot. Almost every feature, weapon, and detail in Chase Ace 2 has been designed as a result of playing it. Development started with no fixed schedule, and we just added features as we went along. You could say that we created the game because we [...]]]></description>
			<content:encoded><![CDATA[<p>We just stumbled upon an old interview with Tobias on GameSpot. </p>
<blockquote><p>Almost every feature, weapon, and detail in Chase Ace 2 has been designed as a result of playing it. Development started with no fixed schedule, and we just added features as we went along. You could say that we created the game because we needed the game ourselves. It kind of grew out of [us] playing it.</p></blockquote>
<p>That pretty much sums up both the process and the end result&#8230;</p>
<blockquote><p>In the long run, we hope to be able to make Chase Ace 3. This project demands a significantly more structured development process if it is to live up to our own expectations. And more money.</p></blockquote>
<p>&#8230;Interesting?</p>
<p>You can read <a href="http://www.gamespot.com/features/2694666/index.html?om_act=convert&#038;om_clk=newsfeatures&#038;tag=newsfeatures;title;1">the full interview at GameSpot.com</a></p>
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