Jun
10th
2010

Life as An Independent Game Developer on a Shoestring Budget

, 4 Comments

We’re an independent game developer. We’re working on our first “real” title. We are Space Time Foam, and this is post offers some insights to our experiences with this…

Making games is difficult and involves a lot of time consuming and complex tasks. Making money from these games is really hard too. You’ll have to have [...]

May
4th
2010

New Offices

, 2 Comments

Yesterday we moved up a floor in the building so now we have an office about twice the size of the one we used to have. Nice! In the back of the room you can see Julian on the left and Joen, who sits in the office next to us.

Carsten’s desk, complete with styrofoam art, [...]

Mar
10th
2010

Analog 3D Concept Art

3 Comments

Carsten has been busy with hot melt glue, styrofoam and cardboard in the weekend.

Mar
5th
2010

Early Concept Doodles

2 Comments

While we’re waiting for news about the Alpha test, here are some concept doodles from Carsten’s sketchbook and pocket.
A lot of choices are made like this. A quick doodle on an envelope, a heated debate at someone’s desk, resulting in a sheet of illegible scribbles. Later Tobias codes it the way he remembers it, [...]

Jan
4th
2010

Happy New Year

, 6 Comments

Since it’s a New Year and all, why not celebrate with a little fireworks? Below is a few screens from the game as it looks now. Nothing final yet, all work in progress…

Nov
13th
2009

Work in Progress In-Game Video

, 4 Comments

Here is a little footage from Chase Ace – Off-World Leagues as it looks today. Both single- and multiplayer action is shown as well as a few of the weapons. Nothing final yet though…

Nov
10th
2009

New Web Site

, 4 Comments

Yay! We have a new web site! Bits and pieces here and there may still be borked on mediocre browsers – I’m looking at you Internet Explorer – so please bear with us for a bit.
- Oh, and news on the game will follow eventually…

Oct
15th
2009

Another View at the Level Editor

, , 3 Comments

Sep
30th
2009

How Games Are Made

, 7 Comments

We’re getting a lot of work done on the game these weeks. That’s great! A lot of the work is taking place behind the scenes deep in the bowels of the mean machine that is our game engine Spatifo.
Carsten is working on the level elements, and they’re looking awesome. We still need to do [...]

Aug
10th
2009

User Generated Content:
Introducing our Game Editor

, , , 4 Comments

One of the cool things about Chase Ace 2 / Chase Ace Deluxe is the editor. The editor that ships with the game is the exact same thing as we built the in-game content with.

The game editor offers all the options we as developers had at hand when designing levels. Trigger logic, dynamic objects, gun [...]