Aug
31st
2011
“Matemaslik” Hits the App Store
Not Chase Ace related at all, but still, Tobias spent the evenings of his paternity leave building “Matemaslik” (~”CandyMath” in Danish) – a silly math game for the iPad. It’s iPad and Danish speak only – so far – but it’s free, so give it a try. More info at www.matemaslik.dk Get the game in [...]
Jun
10th
2011
Peyote Has a Logo
Behold, Peyote has a logo. Peyote is, as you may recall, the name of our new tech. Brian is working hard to push it forward, while we’re waiting for people with money and power to decide… We hope to be able to share more news with you guys within a month or two.
Apr
15th
2011
Roooarrrrhh!
Feb
25th
2011
Off to GDC
Feb
18th
2011
Getting Ready for GDC
In case you’re all wondering what we’re doing, here’s an update on exactly that. We’re working like crazy to get ready to pitch the game to publishers at GDC from February 28. We’re flying out to San Fransisco next Friday and until then we’re running around like crazies, booking meetings, preparing powerpoints, recording gameplay videos, [...]
Jan
24th
2011
What Now, Brown Cow?
As you’ve probably noticed, we’re a bit quiet after the Xmas Xtravaganza, so I thought I’d let you know what we’re up. Right now we’re gearing up for 2 conferences in February, and it’s a lot of work. First, we have 2 casual game concepts we are pitching to publishers at Casual Connect in Hamburg, [...]
Nov
24th
2010
The Great Tech Changeover
I promised I’d write about some of our upcoming challenges regarding Chase Ace technology. Ever since Space Time Foam – in it’s recent incarnation – started working on the new Chase Ace, it was created with engine technology that is not owned by the company. We were using a proprietary rendering engine from a small [...]
Nov
12th
2010
Get ready for Chase Ace Christmas Extravaganza!
As promised a few days ago, we’re going to start being a little more communicative. In tune with this, we’re preparing a little something for our loyal fans for the upcoming holiday season. On December 1st this year, we will kick off our Chase Ace Christmas Calendar Extravaganza. Each day, you will get a little [...]
Nov
10th
2010
A New Cog In The Space Time Foam Engine
Hi, I’m Brian Meidell. I’ve been a game and game middleware developer for around 10 years. I joined Space Time Foam in April as CTO and Partner. I’ve previously worked on games like Hitman, Mini Ninjas, and my own games Constellations, Deep Blue Sea and Deep Blue Sea 2. You might be wondering what the [...]
Jun
10th
2010
Life as An Independent Game Developer on a Shoestring Budget
We’re an independent game developer. We’re working on our first “real” title. We are Space Time Foam, and this is post offers some insights to our experiences with this… Making games is difficult and involves a lot of time consuming and complex tasks. Making money from these games is really hard too. You’ll have to [...]