Aug
3rd
2009

Back to Work on the World’s Finest Top-Down Shooter

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Today is a fine day! We’re back from vacation and where bringing on some more people to work on our game. Yay!

Carsten who worked with us in the winter is back on the team. Now in a more permanent way, with a seat at the office and all. Carsten is doing concept art and art direction for the game, as well as making sure that our pipeline from concept drawing to the finished in-game object is smooth.

Give a big round of applause to Mads who is joining us for a month for an internship. We’ve known Mads from back when he was ye high and an intern at Titoonic. Now we’re looking forward to working with him again. Mads will be put to work on making 3d assets for the game according to Carsten’s dictatorship.

Meanwhile Tobias is finishing off a Flash game for a client – You know, to pay the bills and all – while trying not to sidetrack too much into the enchanting world of explosion design.

We’re absolutely thrilled to see the recent activity in the forums. Great ideas, great suggestions and great stories of how you guys first found the game. We love it :)

Here’s the gang:

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Starting from the left: Yours truly (Peter), Mads, Tobias and Carsten.

Jun
30th
2009

Going on Vacation…

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We’re off on vacation. We’re only two people so we just talk it over and decide when and for how long we want to be off the grid. So, we agreed to take July off and go mend our families. Woot! That’s like an entire month?! Anyway, I think we deserve it. Living off Mickey Mouse salaries (Mickey Mouse, as in really-really cartoony), doing what we love, building a kick-ass game with help from kick-ass people and kick-ass fans. What’s not to like? Nothing much I’d say.

Anyway, we really-really appreciate all your comments and ideas. We see that you all have some worries about the explosions and stuff, and we completely understand. Explosions is indeed the very core of Chase Ace. We’ll be working on explosions continuously for ages yet, but please consider this work-in-progress kablooey a token of our appreciation.

Have a nice summer, and see you on the other side… :)

kaboom_01

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Jun
26th
2009

Prototype Footage # 4 – Multiplayer and Mines

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More early in-game action footage from our prototype. Multiplayer arena fighting, three players and lots of mines…

Don’t forget to sign up for an Alpha test invitation

Jun
17th
2009

10 Facts About Chase Ace – Off-World Leagues

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Here’s a short list of what Chase Ace – Off-World Leagues is:

  1. Full 3D
  2. Online play
  3. Off-line play
  4. Single player
  5. Rocket jumps
  6. Power-up infected
  7. Multiplayer in all sorts of ways
  8. A completely new game built from scratch
  9. In development for a loooong time to come
  10. Going into invitation-only Alpha test at some point later this year

We’re looking forward to receive your Alpha test applications.

Jun
12th
2009

Prototype Footage #3 – Fun With Crates

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Two players on an arena, dropping crates over each other only to blow them up afterwards. Basic fun….

Jun
3rd
2009

Chase Ace – Off-World Leagues – Prototype Footage # 2

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Another capture from the prototype how looked back in November 2008. Now with added starry backdrop, crates and less weird exhaust particles.

May
28th
2009

Chase Ace – Off-World Leagues Prototype Footage # 1

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Ok, here is a brief glimpse of our prototype as it looked back in November 2008. A lot has happened since then… Enjoy!

May
27th
2009

The Forums Are Back Up

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- Well, the title sort of gives it away. Now you should be able to log in to the Forums again. Sorry about the downtime…

May
19th
2009

Chase Ace – Off-World Leagues Awarded a Development Grant

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Yay! We are very proud and happy to announce that Chase Ace – Off-World Leagues has been awarded a €83.900 demo development grant. The demo development grant come from a support program administered by New Danish Screen Spilordning, a division of the Danish Film Institute.

The game concept has previously been awarded a €10.000 prototype development grant, also from New Danish Screen. The demo grant marks the completion and acceptance of the developed prototype and is an additional recognition of our concept and efforts.

The grant for Chase Ace – Off-World Leagues was announced on May 19th. at this year’s 2009 Nordic Game conference in Malmö, Sweden.

Apr
3rd
2009

Kick-ass Concept Artists

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If you want to make a great product, you’ll need absolutely great people to work on it. This is why we’re happy to work with two phenomenal concept artists on our new project Chase Ace – Off-World Leagues. Meet Carsten and Emil, and their kick-ass concept art.

Carsten has been working on Deadline Games for 11 years and has contributed to Total Overdose, Chili con Carnage and most recently Watchmen, hailed as one of the best looking download games available. You can see samples of his work at www.skalle.dk. Besides doing great concept art, Carsten teaches at the Danish Design School and rides a Nimbus.

Emil is one of those multi-talents that seem to be able to pull off anything they think of. Not only does he draw, he writes children’s books – and illustrates them – and he plays drums in one of the most respected Danish rock bands; Speaker Bite Me. Emil resides at www.lime.dk and http://emillandgreen.blogspot.com/