Jan
4th
2010
Happy New Year
Since it’s a New Year and all, why not celebrate with a little fireworks? Below is a few screens from the game as it looks now. Nothing final yet, all work in progress…




Nov
13th
2009
Work in Progress In-Game Video
Here is a little footage from Chase Ace – Off-World Leagues as it looks today. Both single- and multiplayer action is shown as well as a few of the weapons. Nothing final yet though…
Nov
10th
2009
New Web Site
Yay! We have a new web site! Bits and pieces here and there may still be borked on mediocre browsers – I’m looking at you Internet Explorer – so please bear with us for a bit.
- Oh, and news on the game will follow eventually…
Sep
30th
2009
How Games Are Made

We’re getting a lot of work done on the game these weeks. That’s great! A lot of the work is taking place behind the scenes deep in the bowels of the mean machine that is our game engine Spatifo.
Carsten is working on the level elements, and they’re looking awesome. We still need to do tons of work on the editor, game logic, physics, weapons, dynamic objects, enemies and stuff. Below is a couple of screenshots from the Chase Ace level editor.


Aug
10th
2009
User Generated Content:
Introducing our Game Editor
One of the cool things about Chase Ace 2 / Chase Ace Deluxe is the editor. The editor that ships with the game is the exact same thing as we built the in-game content with.
The game editor offers all the options we as developers had at hand when designing levels. Trigger logic, dynamic objects, gun turrets, power-ups and enemies. Yes, it is buggy, yes, it is crufty – But hey, I can’t think of many games that offer the same kind of flexibility.
We were literally flooded in user generated levels (a small selection of which remain available). You guys invented spectacular level designs that none of us had dreamed of. You used our tool to create stuff that we would never have thought of in a million years.
That, was the single-most rewarding thing about making Chase Ace 2 – Seeing all that stuff that you guys made with it.
A golden rule of thumb is: “If it ain’t broken, don’t fix it”. This – obviously – means that Chase Ace – Off-World Leagues will ship with a full-featured level editor, just like its ancestors.
Now we have reached a point where the editor works for our design and development purposes. It is however far from being finished to a degree where we would like to release it to the public. Never the less we think that you should have a little preview:
Aug
3rd
2009
Back to Work on the World’s Finest Top-Down Shooter
Today is a fine day! We’re back from vacation and where bringing on some more people to work on our game. Yay!
Carsten who worked with us in the winter is back on the team. Now in a more permanent way, with a seat at the office and all. Carsten is doing concept art and art direction for the game, as well as making sure that our pipeline from concept drawing to the finished in-game object is smooth.
Give a big round of applause to Mads who is joining us for a month for an internship. We’ve known Mads from back when he was ye high and an intern at Titoonic. Now we’re looking forward to working with him again. Mads will be put to work on making 3d assets for the game according to Carsten’s dictatorship.
Meanwhile Tobias is finishing off a Flash game for a client – You know, to pay the bills and all – while trying not to sidetrack too much into the enchanting world of explosion design.
We’re absolutely thrilled to see the recent activity in the forums. Great ideas, great suggestions and great stories of how you guys first found the game. We love it
Here’s the gang:
Starting from the left: Yours truly (Peter), Mads, Tobias and Carsten.
Jun
30th
2009
Going on Vacation…
We’re off on vacation. We’re only two people so we just talk it over and decide when and for how long we want to be off the grid. So, we agreed to take July off and go mend our families. Woot! That’s like an entire month?! Anyway, I think we deserve it. Living off Mickey Mouse salaries (Mickey Mouse, as in really-really cartoony), doing what we love, building a kick-ass game with help from kick-ass people and kick-ass fans. What’s not to like? Nothing much I’d say.
Anyway, we really-really appreciate all your comments and ideas. We see that you all have some worries about the explosions and stuff, and we completely understand. Explosions is indeed the very core of Chase Ace. We’ll be working on explosions continuously for ages yet, but please consider this work-in-progress kablooey a token of our appreciation.
Have a nice summer, and see you on the other side…
Jun
26th
2009
Prototype Footage # 4 – Multiplayer and Mines
More early in-game action footage from our prototype. Multiplayer arena fighting, three players and lots of mines…
Don’t forget to sign up for an Alpha test invitation…
Jun
17th
2009
10 Facts About Chase Ace – Off-World Leagues
Here’s a short list of what Chase Ace – Off-World Leagues is:
- Full 3D
- Online play
- Off-line play
- Single player
- Rocket jumps
- Power-up infected
- Multiplayer in all sorts of ways
- A completely new game built from scratch
- In development for a loooong time to come
- Going into invitation-only Alpha test at some point later this year
We’re looking forward to receive your Alpha test applications.




