Aug
31st
2011

“Matemaslik” Hits the App Store

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Not Chase Ace related at all, but still, Tobias spent the evenings of his paternity leave building “Matemaslik” (~”CandyMath” in Danish) – a silly math game for the iPad. It’s iPad and Danish speak only – so far – but it’s free, so give it a try.

More info at www.matemaslik.dk
Get the game in the App Store

More updates on Ace as soon as we have them :)

Aug
22nd
2011

Progress is being made

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I’m still working hard on Peyote, and it’s progressing nicely.
A bunch of very interesting stuff is in the pipeline, and we are by no means just sitting on our hands.

We absolutely will post news as soon as we can and have something to share.

Jun
10th
2011

Peyote Has a Logo

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Behold, Peyote has a logo. Peyote is, as you may recall, the name of our new tech. Brian is working hard to push it forward, while we’re waiting for people with money and power to decide…

We hope to be able to share more news with you guys within a month or two.

Apr
15th
2011

Roooarrrrhh!

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Apr
2nd
2011

Back from GDC, Working on Tech

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We’re back from GDC, and following up on leads and contacts.

We’re now on the other side of a huge mountain of stuff that has taken a lot of time and energy (which explains the radio silence), and we’re moving forward with Chase Ace related stuff now.

I’ve hit the ground running with our huge tech push, and I’m working full time on Peyote.
There’s some stuff that needs to be implemented to make it a viable alternative, and I’m making that these days and for the next months.

When I have something that looks like something, I’ll post news.

Feb
25th
2011

Off to GDC

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Feb
18th
2011

Getting Ready for GDC

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In case you’re all wondering what we’re doing, here’s an update on exactly that.

We’re working like crazy to get ready to pitch the game to publishers at GDC from February 28. We’re flying out to San Fransisco next Friday and until then we’re running around like crazies, booking meetings, preparing powerpoints, recording gameplay videos, preparing printed presentation booklets and stuff, while we’re completing two really cool Flash games for a client.

We also recently went to Hamburg for a few days to participate in the Casual Connect Conference. Here we met with a lot of nice people, heard a few great talks and drank a few cold ones. It lead to a couple of good contacts on exiting future stuff.

So, in short, all is well and we have high hopes for this year!

Anyway, back to work!

Jan
24th
2011

What Now, Brown Cow?

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As you’ve probably noticed, we’re a bit quiet after the Xmas Xtravaganza, so I thought I’d let you know what we’re up.

Right now we’re gearing up for 2 conferences in February, and it’s a lot of work.
First, we have 2 casual game concepts we are pitching to publishers at Casual Connect in Hamburg, in the beginning of February.
Second, we are taking Chase Ace to GDC to pitch it to publishers at the end of February.

As you might know, we are doing most of our game development by funding it with work for hire. This is a slow process.
If we can get funding on terms we like, our pace will pick up considerably.

We hope to get back to you with good news within the next few months.

I am well aware it’s originally “How Now Brown Cow”.

Dec
24th
2010

December 24th: Happy Holidays!

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A couple of paint-overs showing examples of how we want the light to end up looking in the game.

The images are screenshots from the game that have been painted over in Photoshop in order to depict the final look of the light and effects. Images like this are used by engine guys to code the right kinds of shaders to achieve the look…

Banged-up space station

Light Test

Over and out! Happy Holidays from all of us to all of you!!

Dec
23rd
2010

December 23rd: Explosion Concept Art

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Today’s Media Gift

A couple of concept art explosions…
Lane bridge explosion

Lane bridge Lightning grenade

Today’s Info Gift

Yesterday the Alpha test opened. If you are among the lucky few you should have received an email. If not, please be patient…