Jan
4th
2010

Happy New Year

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Since it’s a New Year and all, why not celebrate with a little fireworks? Below is a few screens from the game as it looks now. Nothing final yet, all work in progress…

Target seeking drop bombs

Macro Mortar Mayhem

Bounce Lasers

Even more Bounce Lasers

Nov
13th
2009

Work in Progress In-Game Video

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Here is a little footage from Chase Ace – Off-World Leagues as it looks today. Both single- and multiplayer action is shown as well as a few of the weapons. Nothing final yet though…

Nov
10th
2009

New Web Site

, 4 Comments

Yay! We have a new web site! Bits and pieces here and there may still be borked on mediocre browsers – I’m looking at you Internet Explorer – so please bear with us for a bit.

- Oh, and news on the game will follow eventually…

Oct
15th
2009

Another View at the Level Editor

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Sep
30th
2009

How Games Are Made

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techEngineFrontpageMachine

We’re getting a lot of work done on the game these weeks. That’s great! A lot of the work is taking place behind the scenes deep in the bowels of the mean machine that is our game engine Spatifo.

Carsten is working on the level elements, and they’re looking awesome. We still need to do tons of work on the editor, game logic, physics, weapons, dynamic objects, enemies and stuff. Below is a couple of screenshots from the Chase Ace level editor.

Editor

Editor

Aug
10th
2009

User Generated Content:
Introducing our Game Editor

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One of the cool things about Chase Ace 2 / Chase Ace Deluxe is the editor. The editor that ships with the game is the exact same thing as we built the in-game content with.

Chase Ace Deluxe Editor

The game editor offers all the options we as developers had at hand when designing levels. Trigger logic, dynamic objects, gun turrets, power-ups and enemies. Yes, it is buggy, yes, it is crufty – But hey, I can’t think of many games that offer the same kind of flexibility.

We were literally flooded in user generated levels (a small selection of which remain available). You guys invented spectacular level designs that none of us had dreamed of. You used our tool to create stuff that we would never have thought of in a million years.

That, was the single-most rewarding thing about making Chase Ace 2 – Seeing all that stuff that you guys made with it.

A golden rule of thumb is: “If it ain’t broken, don’t fix it”. This – obviously – means that Chase Ace – Off-World Leagues will ship with a full-featured level editor, just like its ancestors.

Now we have reached a point where the editor works for our design and development purposes. It is however far from being finished to a degree where we would like to release it to the public. Never the less we think that you should have a little preview:

Aug
3rd
2009

Back to Work on the World’s Finest Top-Down Shooter

, 3 Comments

Today is a fine day! We’re back from vacation and where bringing on some more people to work on our game. Yay!

Carsten who worked with us in the winter is back on the team. Now in a more permanent way, with a seat at the office and all. Carsten is doing concept art and art direction for the game, as well as making sure that our pipeline from concept drawing to the finished in-game object is smooth.

Give a big round of applause to Mads who is joining us for a month for an internship. We’ve known Mads from back when he was ye high and an intern at Titoonic. Now we’re looking forward to working with him again. Mads will be put to work on making 3d assets for the game according to Carsten’s dictatorship.

Meanwhile Tobias is finishing off a Flash game for a client – You know, to pay the bills and all – while trying not to sidetrack too much into the enchanting world of explosion design.

We’re absolutely thrilled to see the recent activity in the forums. Great ideas, great suggestions and great stories of how you guys first found the game. We love it :)

Here’s the gang:

class-of-2009_01
class-of-2009_02

Starting from the left: Yours truly (Peter), Mads, Tobias and Carsten.

Jun
30th
2009

Going on Vacation…

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We’re off on vacation. We’re only two people so we just talk it over and decide when and for how long we want to be off the grid. So, we agreed to take July off and go mend our families. Woot! That’s like an entire month?! Anyway, I think we deserve it. Living off Mickey Mouse salaries (Mickey Mouse, as in really-really cartoony), doing what we love, building a kick-ass game with help from kick-ass people and kick-ass fans. What’s not to like? Nothing much I’d say.

Anyway, we really-really appreciate all your comments and ideas. We see that you all have some worries about the explosions and stuff, and we completely understand. Explosions is indeed the very core of Chase Ace. We’ll be working on explosions continuously for ages yet, but please consider this work-in-progress kablooey a token of our appreciation.

Have a nice summer, and see you on the other side… :)

kaboom_01

kaboom_02

Jun
26th
2009

Prototype Footage # 4 – Multiplayer and Mines

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More early in-game action footage from our prototype. Multiplayer arena fighting, three players and lots of mines…

Don’t forget to sign up for an Alpha test invitation

Jun
17th
2009

10 Facts About Chase Ace – Off-World Leagues

, 4 Comments

Here’s a short list of what Chase Ace – Off-World Leagues is:

  1. Full 3D
  2. Online play
  3. Off-line play
  4. Single player
  5. Rocket jumps
  6. Power-up infected
  7. Multiplayer in all sorts of ways
  8. A completely new game built from scratch
  9. In development for a loooong time to come
  10. Going into invitation-only Alpha test at some point later this year

We’re looking forward to receive your Alpha test applications.