Nov
24th
2010
The Great Tech Changeover
I promised I’d write about some of our upcoming challenges regarding Chase Ace technology. Ever since Space Time Foam – in it’s recent incarnation – started working on the new Chase Ace, it was created with engine technology that is not owned by the company. We were using a proprietary rendering engine from a small [...]
Nov
12th
2010
Get ready for Chase Ace Christmas Extravaganza!
As promised a few days ago, we’re going to start being a little more communicative. In tune with this, we’re preparing a little something for our loyal fans for the upcoming holiday season. On December 1st this year, we will kick off our Chase Ace Christmas Calendar Extravaganza. Each day, you will get a little [...]
Nov
10th
2010
A New Cog In The Space Time Foam Engine
Hi, I’m Brian Meidell. I’ve been a game and game middleware developer for around 10 years. I joined Space Time Foam in April as CTO and Partner. I’ve previously worked on games like Hitman, Mini Ninjas, and my own games Constellations, Deep Blue Sea and Deep Blue Sea 2. You might be wondering what the [...]